John has worked in the game industry for over seven years at Schell Games, led by veteran game designer, Jesse Schell. As a Senior Character Artist, John always aims to push the boundaries of the character art pipeline.
His credits include games such as Mechatars, a character experience combining interactive physical toys with online browser-based gameplay in a head to head battle. He has also done character work for clients such as Disney/Pixar, Microsoft, Sea World, The Dallas Mavericks, and Jakks-Pacific.
John streamlined the character art pipeline for Carnegie Mellon University’s Alice software, the well-known educational tool directed by Randy Pausch which is used around the world to teach computer science through storytelling.
John has also taught and mentored various 3D programs and workshops at schools including The Art Institute, Carnegie Mellon University, and ITT Technical Institute.
“ …The amount of content really exceeded my expectations. His excellent support on the forums, experience and critical eye made me advance in the right direction with my project. I would recommend this class to anyone interested in 3d game art. ”
“ John's class was an eye-opener, providing great insight into some of the workflows used in the industry, while keeping a sharp eye out for the artistic side, keeping in mind anatomy and appeal when constructing the model ”
“ I can't imagine packing any more detail into a three-week course. It covered the basics as well as intermediate and advanced concepts. John gave valuable feedback with explanation of why the suggestions will help improve your modeling process. ”
“ The class is jam-packed with information that is custom tailored to industry needs and practices. And it's the best class I've had in a long time. Highly Recommended! ”