Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood with almost 20 years experience having worked for many leading studios - including ILM, Blur Studio, Psyop, Frantic Films, Pixomondo and Ubisoft, amongst others. Allan has contributed to almost 30 Films and Games including Star Trek Into Darkness, Superman Returns, 2012, The Last Airbender, Daybreakers, Transformers 3 and Beautiful Creatures as well as Halo and Bioshock.
Allan works closely with Autodesk presenting and contributing to their Media and Entertainment products Maya and 3D Studio Max. He also specializes in dynamics, fluid simulations (water, fire, smoke), digital demolition and complex particle simulations.
Allan was presented the Max Master award by Autodesk in 2007 and has earned, or been nominated for other awards including an Oscar and an Emmy to name a few. In addition to holding workshops and master classes at events all over the world Allan has delivered keynotes, workshops and lectures to combined audiences of over 20,000 people.
“ Thanks to Allan now I'm not afraid to open and to use Thinking Particles. It was very interesting to see how he works with this impressive tool. My favourite week was the fourth with ashes FX. ”
“ The course material is nothing short of excellent. ”
“ Allan is a great mentor, very available and supportive. He provided exactly what I needed to get going in FumeFX and continue on. I'm feeling now more professional with FumeFX. A lot of technics and tips with maxscript help me in company where I'm working. ”
“ Allan's workshops are definitely the most effective and fastest way for an fx artist to improve their skills. His dedication to his students and genuine desire to see them succeed makes all the difference. I've never felt more motivated and inspired to make it in this field... ”
“ Learning with Allan McKay has not only been a pleasure, it has also been inspiring and very enriching. His years of industry experience are a great asset for his lessons which always have a very practical approach. This has been by far my best learning experience in VFX ”
“ I've never felt more motivated and inspired to make it in this field and I've finally got the tools to accomplish that. ”