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  • Difficulty Level:

    workshop-level-i I
    intermediate
  • Keywords: 3D | ANIMATION

COURSE OVERVIEW

If you have a basic understanding of rigging in Maya, but you're looking for solid instruction on body rigging in a classroom environment with personal feedback from your instructor, this 8 week online workshop is for you.


Dreamworks' Mauro Giacomazzo will take you thoroughly through the process of rigging a character body, right from the basics (how to approach a rig) through to rigging the various important body parts (spine, head, feet etc), through to the best ways of testing your final, completed rig.

For more details on the course contents, click the "Week by Week outline" dropdown box below.

A high quality model will be provided for you, or you can bring your own (subject to Mauro's approval.)

Weekly Units: 8
Videos: 151
Total Video Duration: 23 hours
Resource Downloads 20

WEEK BY WEEK OUTLINE

Week 1

Week 1

Lesson:

Course intro/ about the instructor
Structure of a rig
How to approach a rig
Make it modular
Controls
Shape and Types
Colours standard
Reuse
Bouncing Ball rig overview

Assignment

Bouncing ball rig

Week 2

Lesson:

All/Body control
Centre of mass
Pivot control
Gimbal lock
Rotation order
Spline setup
Ik spline
Custom point on curve spline
Stretchy spine
Twist control
Jack in a box rig overview

Assignment:

Jack in a box rig

Week 3

Lesson:

Character spine overview
Apply spline setup to a character
Hips and shoulders controls
Reverse spine
Attach spine to body

Assignment:

Rig character spine

Week 4

Lesson:

Character neck/head overview
Apply neck head setup to character
Create the neck rig
Create the head rig
Attach head to neck
Follow attribute
Space switches
Attach neck to spine

Assignment:

Add neck/head to character

Week 5

Lesson:

Forward/Inverse kinematics
Ik/Fk concepts
Ik/Fk switch and snap
Stretchy limbs
Bendy limbs
Twist
Pixar style lamp rig overview

Assignment:

Pixar style lamp rig

Week 6

Lesson:

Character arm/ hands overview
Apply the limb setup to the character arms
Attach arms to spine
Auto clavicle
Hands and fingers overview
Hands setup
Inverse hands
Scalable hands
Fingers setup
Fingers bend attributes
Scalable fingers

Assignment:

Rig character hands and fingers

Week 7

Lesson:

Character legs/feet overview
Legs setup
Attach leg to spine
Feet setup
Limits
Points of rotation
Scalable feet
Attach feet to leg

Assignment:

Rig character legs and feet

Week 8

Lesson:

Wrapping up
Clean up
How to test the rig
Present the rig to animation
Muscle deformations Overview
Rigging tool Overview

WHAT YOU'LL NEED

Ability

  • Basic understanding of rigging.
  • Good knowledge of MAYA.

Software

  • Any version of Maya 

  • “ Totally different perspective in rigging for me..opens my mind to many alternatives and provides solutions to some problems I had rigging a character…Mauro is really great instructor very nice and patient, always gives feedback even on late assignments! ”
  • “ Mauro always took time to help me, no matter day or night, he was always there! ”
  • “ I thought I knew how to rig. But this class was so different in approaching the concept of rigging that it has now opened up so many new possibilities. I can confidently say the concepts I have learnt in this class has enabled me to produce some really complex and clean rigs. ”