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  • Software Used: 3D Equalizer maya nuke

  • Difficulty Level:

    workshop-level-f F
    fundamental
  • Keywords: MOTION GRAPHICS

COURSE OVERVIEW

Many people start their careers in the film visual effects industry by working in tracking and matchmove. In this fully mentored eight week CGWorkshop, 10 year matchmove veteran Francis Camacho will take you through the tracking process using 3D Equalizer.

You'll start at the basics - walking through the 3D Equalizer UI, looking at setup-preferences, screen layouts and different modes. Francis will then work with you using a provided shot to prepare workflow setup and 2D and 3D solves for both auto and manual tracking. You'll learn how to set this shot up for exporting into Maya and Nuke, and discover the importance of lens distortion data and lens grids. You'll solve a green screen shot, uncover the secrets of successful object tracking and solve pre-viz data before moving on to more  advanced techniques in the final weeks.

The whole way, Francis and your classmates will work with you, giving you personal feedback on your shots in a closed forum-style classroom.

3D Equalizer have generously provided free time limited student licenses to participants in this workshop.

Dont miss this chance to learn from one of the best.

WEEK BY WEEK OUTLINE

Week 1 - INTRODUCTION TO 3D EQUALIZER

Getting Started

  • Intro to the GUI
  • Screen Layouts
  • Optimum Screen Space and Layout Options

Modes

  • Overview Mode
  • Main Mode
  • Survey LineUp Mode
  • Autotracking Mode
  • 3D Perspective Mode

Setting Up Preferences

Panels and Windows

  • Timeline Editor
  • Curve Editor
  • 2D track point Editor (New)
  • Image Control Panel

Bringing In Plates

  • Image Cache

Week 2 - THE FIRST SHOT

Autotracking vs. Manual Tracking Autotracking a Shot

  • Workflow Setup 2D Solve
  • 3D Solve
  • Tweaking the 3D Solve

Manual Tracking the Same Shot (for Comparison)

Manual Track Workflow

Manual 2D Point Techniques and Tips

  • 2D Solve
  • Using Distance Constraints for Establishing Scene Scale in 3DE
  • 3D Solve
  • Fine Tuning the Solve

Scene Orientation for Export to 3d Package (Maya)

  • Importing the 3DE Data
  • Setting Up the Shot in 3D for Other Artists

Week 3 - USING LENS DISTORTION DATA AND LENS GRIDS

Overview of the Use and Importance of Lens Distortion Data

Lens Distortion Workflow Diagram (PDF)

How Data is Derived, Exported and Passed Down the Pipeline through Maya and Nuke

Using the Lens Distortion Data Tools in 3DE

  • The Matrix and Lens Grids
  • The Different Lens Distortion Models
  • Solving and Deriving Lens Distortion Data
  • Incorporating Lens Distortion Data Into 3D Solves

Exporting LD Data from 3DE to Nuke
WarpD Module of 3DE

  • Overview and Workflow
  • Generating New Flattened Plates from Lens Distortion Data
  • Making Those Plates Available to Other Artists

Revision of Week 2 Shot to Applying Learned Techniques

Week 4 - SOLVING A GREEN SCREEN SHOT

Manually Solving a Green Screen Shot

  • Manual Track Workflow
  • Manual 2D Point Track
  • Using the Image Control Panel
  • Adjusting the settings to see hard-to-see tracking points

2D Solve

Using Distance Constraints for Establishing Scene Scale in 3DE

3D Solve

Fine Tuning the Solve

Scene Orientation for Export to 3d Package (Maya)

  • Importing the 3DE Data

Setting Up the Shot in 3D for Other Artists

Week 5 - OBJECT TRACKING (Shot # 3)

Object Tracking in 3DE

Object Track Workflow

Camera Track

  • Manual 2D Point Camera Track
  • 2D Solve
  • Using Distance Constraints for Establishing Scene Scale in 3DE
  • 3D Solve
  • Fine Tuning the Solve

Lens Distortion Data and Solve Object Track

  • Workflow and Technique
  • 2D Solve
  • 3D Solve

Combined Camera and Object Track 3D Solve

  • Scene Orientation for Export to 3d Package (Maya)
  • Importing the 3DE Data
  • Setting Up the Shot in 3D for Other Artists