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Fast-track your workflow by undertsanding the principles and techniques behind good look development and lighting. A sound understanding of these techniques will not only provide you with a method to consistently achieve a desired look, but will also allows you to view the world around you in a new and exciting light.
Drawing on his experience drawn from working on films like, Avatar, Iron Man 1 & 2, Harry Potter and the Deathly Hallows, The Avengers and Guardians of the Galaxy Noah wil take you from the fundamentals to lighting using captured environments and HDRI Images. You will learn what what makes or breaks lightiing in production and come to understand a broad range of industry practices.
During this workshop we’ll spend the first few weeks learning the core fundamentals of look development and what makes or breaks it in production. We’ll look at lighting environments and how they are captured on set and look at how we can replicate them in the computer. From there we’ll then setup a good turntable environment to study our look-dev in, and move into the shading and texturing and how this defines the look of our subject matter. We’ll then finish up with some advanced techniques and I’ll share some production tips and tricks that I have learnt over the years.
From there we’ll move into the lighting component of the course. Starting again with the core fundamentals of lighting and our available techniques, as well commonly used terms and techniques in production and on set. We’ll then look at what creates interest in lighting, and why certain techniques are chosen and what they achieve. We’ll then move into the environment section and how we can add light using captured environments and HDRI images that we have taken on set to enhance our level of realism. Finally, we’ll look at some advanced techniques and I’ll share some production tricks, and we’ll wrap up by putting our look-developed object into a shot and integrate it with some solid lighting.
Each week will begin with several video tutorials and example images and scenes to study. Most of your time will be spent inside Maya applying the concepts and techniques demonstrated in the examples. We will conclude each week with a production oriented project that will fortify the techniques and skills demonstrated that week.
In week one, we’ll explore look development, what it is, and how it contributes to a production. We’ll then delve the process behind it and how we define and describe an object’s properties. Finally we’ll collect and collate reference and create a reference contact sheet. Most of this week will be spent studying reference provided. We will also spend some time in either Photoshop or Gimp.
Assigmnent: Collect reference online or in the field and develop a reference contact sheet.
In week two we’ll focus on HDRI environments, how they are captured onset, and then how we can replicate and balance their contribution to our scene in the computer. We’ll then look a couple of different types of turntable rigs and create one of our own to study our look development.
Assignment: Create a turntable and environment probe setup.
The focus of week three will be shaders and their manipulation to develop a desired look. We’ll look at different types of shaders and their unique qualities, as well as some of the theory behind how they work internally. We’ll then look at some commonly needed types of materials in production and how we can quickly achieve these looks.
Assignment: Recreate some more common material looks in Maya using provided examples.
This week we’ll be finishing up the look development component by looking at some more advanced materials and concepts. We’ll finish up by taking a real world plate object and recreating its look in our turntable using the skills we’ve developed over the prior weeks.
Assignment: Look-developing a more complex object in Maya using provided examples.
This week will be a quick introduction to lighting in Maya. For most students this will be more of a refresher. We’ll look at the basic light types, terminology and controls.
Assignment: Use the techniques learned in this week’s class to light a simple scene.
This week we’ll take another look at what we covered in the environments section in week two but this time from a lighting perspective. We’ll look at some real world examples and recreate them using image based lighting techniques and traditional lights.
Assignment: Re-creating environment looks using more advanced lighting setups in the computer.
In week seven we’ll step it up a bit and look at some of the more advanced lighting techniques we have available to us in Maya, as well as some proven ways to use them in production.
Assignment: Lighting a more advanced scene using some of the techniques learned in this week’s class.
In our final week, we’ll do a quick recap of the skills we’ve learned over the course and spend the class bringing it all together by look-developing and integrating an object seamlessly into a plate.
Object analysis -breaking down material vs texture properties.
Shader creation and tuning of look.
Lighting setup and environment recreation.
Final integration into a plate.
Tips and tricks and how to fine tune your results.
Assignment: Students are provided a plate and a model and we’ll work along as a class look- developing our model and integrating it into the plate. We’ll then render a turntable of the object on the plate as our final project.
“ It is priceless to have a talent like Noah commenting on your work and giving you directions on how to improve it. ”
“ …Noah can tell you about a topic you were already familiar with but give an all-new perspective…using his own experience. This is how you get to the next level... Noah will tell you where to find God in the details. ”
“ I gained not only some really strong and solid fundamentals as I hoped, but I also had the opportunity to meet one of the best professionals out there and to learn some of the methods that are actually used in those large-scale productions. ”