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David Baldwin has spent the last few years designing playable environments for titles like the Uncharted franchise at Naughty Dog.
He joins us now to share his design and development process. Starting in Maya and taking you all the way through to a playable outcome in UDK. Along the way he'll explain his theories on game modelling, level layout and how to incorporate technical elements like LODS and collision with a strong focus on level design and playability.
Throughout thos CGWorkshops you'll be set weekly assignments and Dave will give personal feedback to you and your classmates.
You will need a copy of Maya and UDK.
“ I think the course was great and David a good teacher especially for his availability in reviewing and answer our questions. ”
“ The best aspect of this course was helping me to get my head around laying out such a large project and learning the step by step process to getting assets into game. ”
“ ...this was really a great workshop and I would recommend it to anyone seeking information on creating levels, game models, and scenes layouts. ”