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  • over 40 hours of Video

  • Software Used: ZBrush | Photoshop

  • Live Webinars Weekly

  • Industry workflows demonstrated

  • Difficulty Level:

    workshop-level-i I
    intermediate
  • Keywords: 3D

COURSE OVERVIEW

Creature freaks. It's time to get crunching on some serious 3D monstrosities.

Creature sculpting guru Bryan Wynia (HighRez, Sony, Naughty Dog) graces our online classroom once more to share his awesome sculpting style and skill set with you.  Over eight intense weeks, you'll design, develop and sculpt two creatures in ZBrush, before polypainting and rendering each. And not only that - if you want to set your creatures up ready for 3D print, Bryan will take you through his entire creative process.

"I want to share a variety of exercises and techniques with students that can prepare them for designing creatures and characters for the game and film industry. From creating studies to preparing files for 3D printing, these are tools that can only make you a greater asset to a production."

You'll create two full figure creature designs from sketches to final rendered beauty shots. Bryan will also share various real world situations that happen in production. From sculpting various materials, becoming faster and more proficient to exploring new design paths. 

Bryan's dyamic teaching style is presented in a mix of video, paintover feedback on your assignments and weekly live sessions where you'll interact as a class (These are always recorded.)

So if you're an intermediate artist with some knowledge of 3D modelling in ZBrush, push your skills to the next level in this fun eight week Crash Course.

(If you want to see what some of Bryan's previous students created, you can in our CGWorkshops Gallery here.)

what you will learn

After the end of this course you will have a realistic understanding of what it takes to design memorable creatures and know how to make them. You will also have completed two creatures for your CGPortfolio

WEEK BY WEEK OUTLINE

Week 1 - Creature 1

  • Gather reference based on your creature description.
  • Using Dynamesh and the Curve features create a study based on your reference.
     

Week 2 - Creature 1

  • Begin to sketch and develop your original character.
  • Create the basic shapes in Zbrush using Z-Spheres or Dynamesh.
     

Week 3 - Creature 1

  • Continue to refine the shapes of your creature.
  • Use paints overs to explore new design paths.

Week 4 - Creature 1

  • Polypaint  and render your creature using Zbrush.
  • Complete your final renders and design in Photoshop.
     

Week 5 - Creature 2

  • Begin to sketch and develop your original character.
  • Create the basic shapes in Zbrush using Z-Shperes or Dynamesh.
     

Week 6 - Creature 2

  • Continue to refine the shapes of your creature.
  • Use paints overs to explore new design paths.
     

Week 7 - Creature 2

  • Polypaint  and render your creature using Zbrush.
  • Complete your final renders and design in Photoshop..
     

Week 8 - Bonus Material

  • 3D Printing
  • Presenting a maquette
  • Lunch Crunches
  • Sculpting Various Materials
  • Collecting Reference
     

WHAT YOU'LL NEED

Software Required

You'll need a copy of Zbrush, and Photoshop.

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