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Creature freaks. It's time to get crunching on some serious 3D monstrosities.
Creature sculpting guru Bryan Wynia (HighRez, Sony, Naughty Dog) graces our online classroom once more to share his awesome sculpting style and skill set with you. Over eight intense weeks, you'll design, develop and sculpt two creatures in ZBrush, before polypainting and rendering each. And not only that - if you want to set your creatures up ready for 3D print, Bryan will take you through his entire creative process.
"I want to share a variety of exercises and techniques with students that can prepare them for designing creatures and characters for the game and film industry. From creating studies to preparing files for 3D printing, these are tools that can only make you a greater asset to a production."
You'll create two full figure creature designs from sketches to final rendered beauty shots. Bryan will also share various real world situations that happen in production. From sculpting various materials, becoming faster and more proficient to exploring new design paths.
Bryan's dyamic teaching style is presented in a mix of video, paintover feedback on your assignments and weekly live sessions where you'll interact as a class (These are always recorded.)
So if you're an intermediate artist with some knowledge of 3D modelling in ZBrush, push your skills to the next level in this fun eight week Crash Course.
(If you want to see what some of Bryan's previous students created, you can in our CGWorkshops Gallery here.)
After the end of this course you will have a realistic understanding of what it takes to design memorable creatures and know how to make them. You will also have completed two creatures for your CGPortfolio
You'll need a copy of Zbrush, and Photoshop.
“ I love this guy's (Bryan's) work and was very happy to be able to watch him in action over the course. I would take this class again. ”
“ I was very impressed with the instructor's ability to explain and break down his work flow. I found his critiques insightful and available, and generally accessible to all the student. ”
“ Got me a really good in-depth look into how a concept designer thinks and works. ”