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This course is all about drawing. Before we start creating actual comic pages or painting amazing illustrations we need to ground ourselves in how to draw. Having good drawing ability makes creating art more enjoyable. It’s that simple.
If you have trouble getting your ideas down on paper, or simply avoid drawing some things altogether, often the root cause is basic drawing principals. This course aims to help you develop those drawing muscles that are frequently overlooked.
We will cover the basic drawing cornerstones such as perspective, anatomy, and rendering. And through a series of exercises and assignments, come to a better understanding of what makes good drawing and how to get the results you are after.
There is a big focus on keeping a sketchbook and getting in touch with what and why you like to draw. Everything starts with a sketch. Getting into the habit of drawing each day purely for yourself really helps to make the process of drawing enjoyable.
The assignments allow plenty of scope to take things easy if you are more of a beginner, or to really challenge yourself if you already have a lot of experience drawing.
The assignments also have a broad description and can be tailored to your taste naturally, so if you want to draw Fantasy stuff all day you can. If you want to draw SciFi then go for it. Whatever you enjoy drawing will be the basis for learning and improving your skills.
What will you learn?
This workshop aims to give you a solid foundation for drawing and sketching. Your ability to tackle complex drawing situations will increase. And your ability to draw the images from your imagination will improve greatly.
But the number one outcome should be a feeling of confidence when drawing. After completing the assignments and exercises you will have the basic knowledge and problem solving ability to get yourself out of drawing problems and frustrations. Leading to more fun and enjoyment while drawing.
Where to from here?
This workshop is just the beginning! Later this year, Tim will be teaching two further workshops: Creating Comics: Illustration & Composition and then Creating Comics: Pages & Visual Storytelling
The first week is about getting our bearings. We are going to get into an overview of what makes good drawing.
◦ Intro to the course.
◦ Creating an Influence Map.
◦ Keeping a sketchbook.
◦ What makes good drawing.
◦ Choosing a good drawing system and set of tools.
◦ Using your tools.
1. Complete an Influence Map of your Drawing Heroes and Influences
2. Get started on your sketchbook. Fill up 10 pages this week and post the results.
This week we are going to get stuck into the practical side of drawing. We will also refresh or introduce as many of the basic cornerstones of drawing as possible.
◦ What is Technical Drawing.
◦ Form Drawing.
◦ Visual Library.
◦ Drawing a simple Scene Demo.
This week we are going to build on the lessons from last week and take our assignment to the next level. One of the hardest challenges in drawing is completing an entire scene and making sure everything feels like it should.
Going through this process is one of the best ways to understand why the basic technical aspects of drawing are so important. And it will give you a chance to immediately put those concepts into practice.
◦ Drawing scenes and environments.
◦ Thumbnailing and Composition.
◦ Breaking down any object into simple shapes to aid construction and planning.
◦ How to lay out and measure complex scenes.
◦ How to plan from sketch through to finished drawing.
1. Draw out a scene involving multiple objects and characters.
Ok lets unpack one of the most important aspects of drawing: Form.
In order to represent what our eyes see we need to trick a viewer into thinking our two dimensional drawing is three dimensional. Even in the most stylised approaches form plays an important role.
◦ Form Drawing.
◦ Rendering Basic Geometric shapes.
◦ Sketching with Form.
1. Practice drawing with as much form as possible from a list of subjects. (Reference provided).
Not only is anatomy a vital skill for an artist. It’s also a great way to practice your drawing. This week we are going to cover as much as possible.
◦ How to develop your Anatomy skills.
◦ Gesture and Mannequins.
◦ Rhythms of the figure.
◦ Basic Musculature.
◦ Putting it together.
1. Gesture Studies 2 pages.
2. Anatomy proportion study 1 page.
3. Muscle group studies 5 pages.
4. Finished rendering of a figure 1 page.
There will be a live webinar Q&A session this week were we can discuss any persistent questions, and talk about your progress through the course so far.
If you don’t know what you are drawing, there is little hope you will be able to draw it well.
One of the most common issues that comes up when we start to draw is that our knowledge of the world is often heavily skewed in one direction or another. But to draw well we must understand completely our subject. Our ability to draw something is often directly related to how well we know it.
In order to expand our ability to sketch and draw freely we must have a basic understanding of the world and how it works. This is where our visual library comes in. How do we expand the library? Pretty simple, we do a whole lot of drawings...
◦ Visual Library and Design Language.
◦ Example of Costume Development.
◦ Example of Animal Costume Development.
◦ Example of Architecture Development.
◦ Example of Environment Development.
◦ Example of Object Development.
1. Draw at least a page on each of the topics.
2. A 10 page session on one of your choosing.
This week we are going to draw something as finished and final as possible.
◦ Creating a final polished drawing.
1. Take the lessons we have covered over the last 6 weeks and tackle a drawing of your choosing. Take it as far as you can in terms of finish and polish.
In this final week we are going to have a webinar Q&A and I’ll critique your final drawing from week 7.
◦ Taking your skills further.
◦ Course wrap up.
There will be a live webinar Q&A session this final week were we can discuss any final questions and talk about what to focus on going forward.
We are going to be using a mix of sketching traditionally and drawing digitally in Photoshop. You will need a Wacom tablet and basic drawing tools (pencil, paper...).
It is possible to use a Photoshop alternative but only if you have a good knowledge of it already, as the course material only explains how to complete the tasks in Photoshop.
Any version of Photoshop (past version 7) and any size or style of Wacom should suffice.
This is an intermediate level workshop. You will need to have a basic understanding of how to use photoshop and draw digitally. The course does cover most of the basics of drawing such as perspective and rendering, but we quickly move into other subjects. The main thing to bring to this course is a desire to draw at a high level either on your own personal projects or in a professional capacity.