PERSONAL MENTORING

Receive personal mentoring and guidance from high-end artists, who are experts in their field.

ONLINE TRAINING

Learn online from anywhere in the world in a supportive, interactive class environment.

LIVE WEBINARS

Live webinars suitable to different timezones are recorded for your future viewing.

FORUM ENVIRONMENT

Work from your office or home, anywhere in the world, whenever you want.

OUR WORKSHOPS

Biomedical Imaging in 3D
with Giorgio Luciano

Learn to create realistic 3D images of biological particles.
8 Weeks (starts: Sep. 30)
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Painting Perfect Pinups and Cheesecake Girls
with Cris DeLara

EARLYBIRD SPECIAL $US100 off until Monday 4th Aug
8 Weeks (starts: Sep. 22)
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Nuke Compositing for 3D Artists
with Nick Deboar

EARLYBIRD SPECIAL - $50 off until midnight Tues 5th Aug.
6 Weeks (starts: Sep. 22)
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Animating Creatures for Games
with Kyle Kenworthy

​Learn to rig different creatures and animate them quickly & efficiently.
3 Weeks (starts: Sep. 16)
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Let’s Paint
with Anne Pogoda

Learn to think 'out of the box' in Anne's digital bootcamp.
4 Weeks (starts: Sep. 15)
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Digital Sculpture - The Male Figure
with Tyler Breon

Breaks down the 3D human male figure into a simple, easy to digest process.
8 Weeks (starts: Sep. 8)
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Polysculpting
with Ara Kermanikian

Learn a strategic workflow for creating 3D models
8 Weeks (starts: Sep. 1)
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Quadruped Rigging for Games
with Brian Evans

Learn basics of rig design to leveraging advanced deformers to rig game creatures.
3 Weeks (starts: Aug. 26)
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2D Concept Art - Creature Design
with Nate Hallinan

Checkout the new demo video
8 Weeks (starts: Aug. 25)
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Destruction in Houdini
with Pawel Grochola

Limited places remaining
8 Weeks (starts: Aug. 19)
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Animal Skin and Scales in Mari 2.6
with Alwyn Hunt

Paint with veteran texture artist and trainer Alwyn Hunt.
8 Weeks (starts: Aug. 18)
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Photoreal Environments for Film and Broadcast
with Chad Wanstreet

Work with Blur's Chad Wanstreet in 3DSMax, Vray, GrowFX and more.
8 Weeks (starts: Aug. 18)
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Drawing for Comics
with Tim Mcburnie

For lovers of line-art. Watch the video for a full outline.
8 Weeks (starts: Aug. 11)
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Becoming a Better Artist
with Rob Chang

Find out how Rob has helped hundreds of artists improve the world over.
8 Weeks (starts: Aug. 11)
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Advanced VideoGame Character Creation
with Katon Callaway

Create high-end game characters
8 Weeks (starts: Aug. 11)
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Destruction Dynamics
with Allan McKay

SOLD OUT
8 Weeks (Sold Out)
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VEX In Houdini
with Shawn Lipowski

Learn to speak VEX with LookFX's Shaun Lipowski
8 Weeks (Sold Out)
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Environment Modelling for Games
with David Baldwin

Learn the process to get your assets into your game using Maya and UDK.
8 Weeks (starts: Aug. 4)
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Creature Crash Course
with Bryan Wynia

It's time to get crunching on some serious 3D monstrosities.
8 Weeks (starts: Jul. 28)
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You as a Brand
with Pam Hogarth

A practical guide to putting your “brand” together and planinng your job hunting campaign.
6 Weeks (teaching now)
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Fundamentals of Game Asset Creation
with Andrew Collins

Learn what it takes to complete high quality game assets. 
4 Weeks (teaching now)
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Introduction to Environment Design for Games and Film
with Simon Scales

Amazing assignments and live web paint overs
8 Weeks (teaching now)
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Photoreal Matte Painting - Part 1
with David Luong

​Blizzard Entertainment's David Luong returns to CGWorkshops.
8 Weeks (teaching now)
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Video Game Animation
with Kyle Kenworthy

Learn techniques to rapidly create video game based animations.
4 Weeks (starts: T.B.A.)
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Rigging the Body
with Mauro Giacomazzo

Learn a professional workflow with Dreamworks' Mauro Giacomazzo.
8 Weeks (teaching now)
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Absolute Beginners
with Anne Pogoda

Learn the foundations of digital drawing, painting, plus drawing human and animal figures.
8 Weeks (teaching now)
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Advanced Fume FX
with Allan McKay

Blow stuff up with Allan! Free student licenses!
8 Weeks (starts: T.B.A.)
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Introduction to Scripting in Unity for Artists
with Anthony Romrell

You don't need to be a math expert. You just need a game idea.
8 Weeks (starts: T.B.A.)
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Fluids FX Using Houdini
with Spencer Lueders

Jump to the next level using Houdini to simulate fluids.
8 Weeks (starts: T.B.A.)
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Advanced Environment Design for Games and Film
with Simon Scales

Learn intermediate to Advanced techniques. Great live feedback!
8 Weeks (starts: T.B.A.)
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Arnold For Production
with Boaz Livny

With Arnold now released commercially,there's no better time to skill up.
8 Weeks (starts: T.B.A.)
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Deep Compositing
with Mariana Acuña

Learn Deep from one of the best trainers in the world,
6 Weeks (starts: T.B.A.)
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Iconic Heroine Design and Creation
with Sze Jones

Learn Heroine Design from the artist who modelled Lara Croft and Aeon Flux.
8 Weeks (starts: T.B.A.)
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Look development and Image based Lighting Fundamentals
with Noah Vice

VES Board Member Noah Vice teaches you production-level techniques.
8 Weeks (starts: T.B.A.)
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Building great 2D Games with Unity3D and AfterEffects
with Anthony Romrell

Learn how to make fast, effective 2D games with Unity. Live web sessions!
8 Weeks (starts: T.B.A.)
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Face and Figure Painting
with Don Seegmiller

Learn to adapt traditional painting techniques to new digital tools.
8 Weeks (starts: T.B.A.)
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Intermediate to Advanced Techniques in V-Ray for Softimage and Maya
with Boaz Livny

​This blended V-Ray workshop is now one bumper 10 week learning experience.
10 Weeks (starts: T.B.A.)
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Matchmoving in 3DEqualizer
with Francis L Camacho

This course takes you through the tracking process using 3D Equalizer.
8 Weeks (starts: T.B.A.)
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Python in Houdini
with Robby Thomas

Learn useful SOPs, expressions and functions and learn to put them into practice.
8 Weeks (starts: T.B.A.)
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Creating and Styling CG Hair
with Becca Baldwin

Techniques for long and short hair for men and women, facial hair and body hair. 
8 Weeks (starts: T.B.A.)
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Digital Figure Painting
with Don Seegmiller

​Demystify painting the human figure, and translate your traditional skills into a digital medium.
8 Weeks (starts: T.B.A.)
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Introduction to FX using Houdini
with Spencer Lueders

​Learn step-by-step through the construction of a production ready scene in Houdini.
8 Weeks (starts: T.B.A.)
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OUR INSTRUCTORS

  • “ I'm learning more about the process of creation here than I ever did in four years of studying in art-schools. ”
  • “ David’s teachings are tailored upon every kind of student and he will follow you step by step to your goal, giving you so much improvement in so relatively little time! ”
  • “ John's class was an eye-opener, providing great insight into some of the workflows used in the industry, while keeping a sharp eye out for the artistic side, keeping in mind anatomy and appeal when constructing the model ”
  • “ I really liked this course! Tim is a great tutor! This was my 5th course here at CGS. Though these were all great, this is the first time I think about doing the course again later, because I liked it that much and still have so much to practice linework ”
  • “ This course helped me immensely in getting clear what I want and also gave me tools for getting there. ”